Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
3ds Max 2020
Wall Worm plugins available for 3ds Max 2020.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.