Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Using Props in Your Scene
Article on re-using existing props in a scene.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.