Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
BSP Compile Log
Viewing and using the BSP Compile logs.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.