Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Privacy Policy
The Wall Worm Privacy Policy.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Exporting Animated Particle Textures
![](/media/1/image/png/tiny/148_mksheet.png)
![](/media/1/image/jpeg/tiny/149_mksheet2.jpg)
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
MAP and RMF Importer
![cs 1.6 import](/media/1/image/jpeg/tiny/72_sacrelige_1.jpg)
![stonerhenge, map, level, import](/media/1/image/jpeg/tiny/70_web_stonerhenge1.jpg)
![CS 1.6 Map Imported into 3ds Max](/media/1/image/jpeg/tiny/71_web_stonerhenge2.jpg)
3ds Max RMF and MAP file format importer.
Map Exporter
Wall Worm's MAP export for Goldsrc.