Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.