Exporting Animated Particle Textures
Posted on Oct 20, 2015 | Last Updated Oct 21, 2015
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
animated vtf, particles, makesheet, mksheet, .mks, .sht
Scene Management
Posted on Oct 12, 2018 | Last Updated Oct 12, 2018
Topics related to scene management tools in 3ds Max and Wall Worm.
OSL Seamless_Scale
Posted on Apr 25, 2018 | Last Updated Apr 25, 2018
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
osl, seamless_scale, triplanar, 2019
Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
Arch Primitive
Posted on Aug 18, 2015 | Last Updated Apr 22, 2020
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
arch, geometry, brush
Export Textures to WAD
Posted on Jan 17, 2015 | Last Updated Jan 30, 2015
Export Bitmaps from your 3ds Max scene to WAD files.
wad, qlumpy
Importing Models
Posted on Mar 12, 2017 | Last Updated Mar 12, 2017
Articles and documents related to importing model assets into 3ds Max.