Export Body Groups | $bodygroup

Posted Feb 12, 2012

You can export body groups ($bodygroups) as of version 1.3. NOTE that the way that the $bodygroup function works has changed as of Version 1.4!

  1. First create your model and all elements that are going to be part of the final model and its bodygroups.
  2. Apply a Skin modifier to your model and bodygroup models. Make sure they use the same set of bones.
  3. Assign each Submodel its own WWMT helper. They must share the same Model Path as the root! (But don't worry, the compiler will fix this problem at export time if you forget...
  4. Assign a WWMT helper to the root model. DO NOT add the submodel objects to the root model's WWMT helper!
  5. For each Bodygroup you want to use in your model, create a Dummy helper (Max menu or Command Panel choose Create > Helpers > Dummy.
  6. The name of each dummy you make will be the name of the $bodygroup.
  7. Parent the root model to each Dummy. You can do this by choosing the Select and Link button in the Max toolbar and drag a link from the Dummy to the root WWMT helper.
  8. Now parent each Dummy to each submodel WWMT helper that should be part of that $bodygroup. You can do this by choosing the Select and Link button in the Max toolbar and drag a link from the submodel WWMT helpers to the Dummy.

When you have done this, the QC will have a $bodygroup that have as many $bodygroups as Dummies linked to the WWMT helper... and as many submodels in each $bodygroup as are WWMT helpers linked to those dummies.

  • Remember that the linking is done on the WWMT helpers and dummies... not the models themselves.
  • Remember that all sub models must have the same Model Path as the root! (As mentioned above, WWMT will fix any errors you make here... but you should probably know about this.)
  • When linked this way, the export process of the root model will take longer than normal because it will always export/compile each sub element before compiling the root.
Sky WriterConvexity by Maple 3D

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