Making $jigglebones in 3ds Max for Source
Posted Feb 12, 2012
Last Updated Jan 18, 2015
$jigglebones are bones that can automatically generate secondary motion without being animated. Jigglebones used to be controlled via the IK tab in Max but are now part of the WW Bone Properties. Please refer to the Advanced Bone Settings.
- Using WWMT
Articles on using the Wall Worm Model Tools.
- Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
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