Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
BSP Compile Log
Viewing and using the BSP Compile logs.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Error When Updating Wall Worm
Some problems that can occur when updating Wall Worm and Wall Worm Pro, along with some workarounds.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.