Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Vtex.exe - Problem figuring out outputdir
You can get this error when you've saved your TGA files to an incorrect path.