Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Privacy Policy
The Wall Worm Privacy Policy.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.