Using Props in Your Scene
Posted on Mar 3, 2015 | Last Updated Nov 7, 2016
Article on re-using existing props in a scene.
props
Getting Started with your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
sky
Importing Source Assets
Posted on Mar 3, 2015 | Last Updated Mar 3, 2015
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Bitmaps to Materials
Posted on Apr 5, 2016 | Last Updated Dec 19, 2016
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library
VMAP Exporter
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
The Wall Worm Level Exporter can export 3ds Max scenes into Source 2 VMAP files.
vmap, source 2, hammer 2, level, map