Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.