Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.