Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Privacy Policy
The Wall Worm Privacy Policy.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.