Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.