OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Level of Detail
Level of Detail tools in Wall Worm.
Other Tools
Some of the less common tools packaged with Wall Worm.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Source Engine
Articles related to the Source Game Engine.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.