Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Vtex.exe - Problem figuring out outputdir
You can get this error when you've saved your TGA files to an incorrect path.
Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.