Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
WWMT Tutorials
Tutorials and videos on using Wall Worm tools.
User Interface
Information on the user interface for Wall Worm Model Tools.