Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Getting Started with WWMT
Getting started with using the Wall Worm Model Tools.
Level of Detail
Level of Detail tools in Wall Worm.
Other Tools
Some of the less common tools packaged with Wall Worm.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.