OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.