Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Other Tools
Some of the less common tools packaged with Wall Worm.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Privacy Policy
The Wall Worm Privacy Policy.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.