Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Other Tools
Some of the less common tools packaged with Wall Worm.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.