Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Export Textures
How to export your model textures from 3ds Max to Source.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.