Using the IK Tab
Posted on Dec 2, 2012 | Last Updated Feb 27, 2019
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
IK, collisionjoints, jigglebone, jointcontraint
Slow Closing File or 3ds Max
This problem is fixed with sculpt meshes created with WW 2.82+.
Posted on Jul 30, 2014 | Last Updated May 20, 2016
3ds Max seems to hang when closing a file with a large sculpt mesh.
frozen, hang, slow
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
Posted on Sep 27, 2012 | Last Updated Oct 18, 2012
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
vmf, texture, rotation, uaxis, vaxis, problem, incorrect