Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.