Anatomy of a Design Team
Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Sep 22, 2023
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team
Getting Started with your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
sky
Cordon Manager
Posted on Jun 9, 2012 | Last Updated Jun 9, 2019
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
cordon
Wall Worm: Work Flows and Other Things
Posted on Aug 14, 2015 | Last Updated Aug 14, 2015
Some new videos on the Wall Worm Workflow for Source.
workflow, pipeline
Displacements
Posted on Feb 12, 2012 | Last Updated Oct 22, 2024
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
Back to the Future with BSP
Posted on Feb 20, 2016 | Last Updated Apr 7, 2016
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
2016, contest, random