Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Using Props in Your Scene
Article on re-using existing props in a scene.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.