Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Getting Started with WWMT
Getting started with using the Wall Worm Model Tools.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Archive of Wall Worm Version 3 Changelog
Archive of Changelog early 2017 to early 2019
Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.