WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
WWMT Tutorials
Tutorials and videos on using Wall Worm tools.
[FIXED] Blend Materials Crashing 3ds Max 2021
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Phong Materials
Setting up a Phong material for Source using Wall Worm.