Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Models and QC
Information on exporting models and QC files.
Export Textures
How to export your model textures from 3ds Max to Source.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.