Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Studiomdle.exe - vstdlib.dll is missing
This is a common error that you'll get after a Steam update. The simple fix is to restart Steam and Source SDK.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.