Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
End User License Agreement
End User License Agreement for Wall Worm Products.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.