Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.