On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Slow Closing File or 3ds Max
This problem is fixed with sculpt meshes created with WW 2.82+.
3ds Max seems to hang when closing a file with a large sculpt mesh.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.