Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.