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PropLine

Posted on Jun 30, 2015 | Last Updated Jan 9, 2022

PropLine is a parametric spacing tool that allows you to distribute props along splines in your scene.

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propline, distribution, props, spacing

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

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props

Source Engine

Posted on Feb 12, 2012 | Last Updated May 15, 2015

Articles related to the Source Game Engine.

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source game engine

Tags

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

The Tags tab in Anvil lets you mark geometry in the scene as different kinds of objects. This page is an overview of the UI.

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tags, anvil, ui

Convert Scene to Model

Posted on Dec 19, 2016 | Last Updated Dec 27, 2020

Instructions on converting a scene into a model or clustering multiple model props into single models.

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propper, cluster, clustering, merging, optimizing

Export Textures

Posted on Feb 12, 2012 | Last Updated Mar 2, 2024

How to export your model textures from 3ds Max to Source.

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material, vtf, export, model, valve, source, vtex, wallworm

Converting Displacements to Models

Posted on Oct 25, 2019 | Last Updated Oct 26, 2019

Steps on converting a collection of displacements to props.

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displacements, convert, props, mdl, render to texture

Importing Models

Posted on Mar 12, 2017 | Last Updated Mar 12, 2017

Articles and documents related to importing model assets into 3ds Max.

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Prop Data and Custom Gibs

Posted on Feb 12, 2012 | Last Updated May 9, 2021

Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.

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gibs, propdata

Missing Icons and Functions in 3ds Max 2022

Since version 5.9.3 Wall Worm requires 3ds Max 2022.3+ for the 2022 versions of Max.
Posted on May 30, 2023 | Last Updated May 30, 2023

How to fix icons and menus missing for Wall Worm in some versions of 3ds Max 2022.

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2022, missing icons