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Back to the Future with BSP

Posted on Feb 20, 2016 | Last Updated Apr 7, 2016

Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.

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2016, contest, random

Exporting

Posted on Feb 12, 2012 | Last Updated May 5, 2012

Quick introduction on the model and texture exporters in Wall Worm.

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On the Grid

Posted on Sep 8, 2015 | Last Updated Dec 11, 2018

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

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grid, snaps, level design, snapping

MAP and RMF Importer

Posted on Oct 13, 2013 | Last Updated Jun 18, 2018
cs 1.6 importstonerhenge, map, level, importCS 1.6 Map Imported into 3ds Max

3ds Max RMF and MAP file format importer.

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rmf, map, importer, HL1, goldsource level

A Source for New Tools

2016 Year in Review for Wall Worm
Posted on Oct 31, 2016 | Last Updated Oct 31, 2016

Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.

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halloween, 2016, mdl importer, black mesa

Displacement Alpha Blending

Posted on Dec 29, 2015 | Last Updated Jul 26, 2017

Information on displacement alpha blending and the shaders you can use to visualize the blending.

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worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil

Hull Helper

Posted on Feb 12, 2012 | Last Updated May 1, 2023

Hull Helper is a simple UI to speed up making hulls from complex models.

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hull, quick hull

Recovering a Displacement Mesh

Posted on Apr 30, 2012 | Last Updated May 31, 2013

This page explains how to recover your displacements from a Sculpt Mesh that was never committed.

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SMD, VTA and QC Importer

Posted on Feb 5, 2013 | Last Updated Jan 21, 2020

Information on importing SMD files and QC files from Source into 3ds Max.

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smd, qc, importer, vta

Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Jun 21, 2016

Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.

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wwmt, download, table of contents, toc