Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Dec 30, 2020
Overview on porting scenes and levels from other sources.
port, convert, scenes, games, levels
Example Files
Posted on Dec 20, 2013 | Last Updated Dec 20, 2013
3ds Max files showing how to do various tasks in Wall Worm.
Models and QC
Posted on Feb 12, 2012 | Last Updated May 5, 2012
Information on exporting models and QC files.
Animated Textures
Posted on May 19, 2016 | Last Updated May 19, 2016
Instructions on creating an animated texture in 3ds Max and exporting to Source.
animated texture, vtf
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
Posted on Mar 4, 2017 | Last Updated Mar 4, 2017
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
mdl, model, cube
Phong Materials
Posted on Dec 1, 2013 | Last Updated Dec 1, 2013
Setting up a Phong material for Source using Wall Worm.
phong, material, vmt, phongboost, reflections
PBR Material Support
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
PBR Material support in Wall Worm.
pbr