Batch Import Levels
Posted on Jan 11, 2018 | Last Updated Aug 14, 2020
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
vmf, rmf, map, import, batch, convert to fbx
Source Shader Settings
Posted on Jun 9, 2013 | Last Updated May 16, 2017
Control many Source VMT parameters directly inside 3ds Max.
vmt, parameters, source shader
On the Grid
Posted on Sep 8, 2015 | Last Updated Dec 11, 2018
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
grid, snaps, level design, snapping
Entity Cache
Posted on Sep 9, 2014 | Last Updated Sep 26, 2018
Explanation on how Entities are generated and stored on your computer.
entity, entity cache, reparse entities, reparsing,
Prop Data and Custom Gibs
Posted on Feb 12, 2012 | Last Updated May 9, 2021
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
gibs, propdata
Scene Management
Posted on Oct 12, 2018 | Last Updated Oct 12, 2018
Topics related to scene management tools in 3ds Max and Wall Worm.
Porting Levels
Posted on Dec 19, 2016 | Last Updated Dec 30, 2020
Articles related to porting levels into Source using 3ds Max and Wall Worm.
port