Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.