Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Material Library Generator
Explanation of how to use the Material Library Generator.
Using Props in Your Scene
Article on re-using existing props in a scene.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.