Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.