WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
PBR Material Support
PBR Material support in Wall Worm.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.