Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Nudge Tools
Nudge Tools in Wall Worm
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
End User License Agreement
End User License Agreement for Wall Worm Products.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.