Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.