Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Rad Topics
Articles related to making and using radiosity in your levels.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Getting Started with WWMT
Getting started with using the Wall Worm Model Tools.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.