On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.