Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Using Props in Your Scene
Article on re-using existing props in a scene.
Material Library Generator
Explanation of how to use the Material Library Generator.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.