Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Using Props in Your Scene
Article on re-using existing props in a scene.
DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Material Library Generator
Explanation of how to use the Material Library Generator.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.